What is Astro Empires
Astro Empires (AE) is a highly addicting Web Browser MMOG. Based in space it has an amazing player community ranging from Peaceful protectorates, to farming terrorist in-game. With this said all members are at least willing to help, whether their method is seen as such. Astro Empires allows you to build a empire in space, build fleets, join guilds, wage wars, and occupy your enemies. It will also allow you all to have fun.
A Basic Introduction
Game Mechanics
The game begins with a single base. From that planet the player uses ‘credits’, which are generated at an hourly rate, to build ships, structures or research new technologies. As the player researches new technologies, new units and structures become available to the player with greater power or greater economic value.
As the game moves on players enlarge their empires through colonizing new worlds, trading with other players or warring with other empires.
Also you can Join Guilds which are the Basic Element of the Game for Teamwork. Once you Join a Guild you work towards a Common Goal with that guild. It is wise To Join a Guild once you begin Playing due to the Fact that if you Don't People will Farm (attack and steal economy from your bases) you.
Real-Time
AE works in Real-time; this means that the game keeps going on after the player has gone offline. Thus, if a player is offline attacks may still be launched against him. For this reason the game requires a lot of attention if one's guild gets involved in a war with another guild. Scanners allow players to see incoming ships; however, the amount of warning may vary depending on the size of the fleet (hours or even minutes).
Construction times also increase as players improve upon their buildings. For example the ‘Metal Refinery’ which is a staple building at first level takes 10 minutes to build while later on in the game in can take hundreds of hours to complete a new level.
The Real-time aspect and longer player bias has been cited as the reason for many players leaving the game. Players often will have recently left the player protection, and return to the game, only to find their fleet in ruins and their planets occupied. This causes many to leave the game, or in extreme cases, makes them retaliate against their occupier's guild with whatever fleet they have left. This can put them in a yet worse situation.
The game begins with a single base. From that planet the player uses ‘credits’, which are generated at an hourly rate, to build ships, structures or research new technologies. As the player researches new technologies, new units and structures become available to the player with greater power or greater economic value.
As the game moves on players enlarge their empires through colonizing new worlds, trading with other players or warring with other empires.
Also you can Join Guilds which are the Basic Element of the Game for Teamwork. Once you Join a Guild you work towards a Common Goal with that guild. It is wise To Join a Guild once you begin Playing due to the Fact that if you Don't People will Farm (attack and steal economy from your bases) you.
Real-Time
AE works in Real-time; this means that the game keeps going on after the player has gone offline. Thus, if a player is offline attacks may still be launched against him. For this reason the game requires a lot of attention if one's guild gets involved in a war with another guild. Scanners allow players to see incoming ships; however, the amount of warning may vary depending on the size of the fleet (hours or even minutes).
Construction times also increase as players improve upon their buildings. For example the ‘Metal Refinery’ which is a staple building at first level takes 10 minutes to build while later on in the game in can take hundreds of hours to complete a new level.
The Real-time aspect and longer player bias has been cited as the reason for many players leaving the game. Players often will have recently left the player protection, and return to the game, only to find their fleet in ruins and their planets occupied. This causes many to leave the game, or in extreme cases, makes them retaliate against their occupier's guild with whatever fleet they have left. This can put them in a yet worse situation.
War
Astro Empires is a war game and so much of the efforts of the creators have been in the war elements of the game. Conquering another player's ‘base’ or ‘planet’ allows the occupier to gain a reward of 30% of the bases income each hour and the ability to pillage a percentage of the players savings once a day.
There are multiple ship types in the game of varying costs and sizes which each have their own advantages and disadvantages. For example the ‘Dreadnought’ is good in capital ship combat however it can be taken down with much less than its credit value of ‘Ion Bombers’.
In addition to Player versus Player combat there are two NPC empires in the game. The United Colonies, made of players who go inactive, and the Drekons, a dreaded race of highly advanced aliens who have come to the universe to wreak havoc.
Politics
Although not being an original part of the game Politics have grown out of the forums as different guilds (Large in-game alliances made of players) form Non-Aggression Pacts (NAPs), Mutual Defense Pacts (MDPs) and Alliances with each other.
All this and more can be found in the Astro Empires Wiki